The game table that lets you build your own games.

Real walnut. Play face to face from a whole library of games, or describe a new one in your own words, and it builds it for you.

The walnut FLATBOY table from its long side, a football match on its screen, two hands on the sticks

Made in our workshop in Norway

The world's most entertaining furniture.

A piece of furniture, not a gadget. Real American walnut finish, made in our own workshop, every button set into the wood. It's made to stay out on the coffee table, not to hide in a cupboard.

The real table, at home. Filmed on a phone.
The stick going in.
An early FLATBOY on the workbench
On the bench.
The walnut edge on the black base
The walnut edge.
The top, taking shape.
A stick and buttons set into the walnut
Every button set into the wood.

Read how we make it

Face to face

Look down at the game. Look up at their face.

You sit at the two ends with the screen between you, and every game turns to each of you, the ones you make too. No split screen, no squinting at the telly: your half, their half, and nothing between you but the table.

The walnut FLATBOY table from above

Flatlabs

Say the game you wish existed.

Start from a game you loved, a drawing or a few words. Flatlabs asks you a couple of things right on the table, shows you how your game will look and what it costs, then builds it and tests it. Then you play.

  1. 1

    Open Flatlabs

    Choose New game on the table. Scan the code with your phone and it joins in, as your keyboard and your camera.

  2. 2

    Start from anything

    A game you loved, a drawing, or a few words. Pick up to three, and it mixes them into one game.

  3. 3

    Got a drawing?

    Hold the phone over it, or over a Lego build or a toy. The picture lands on the table.

  4. 4

    Or search for a game

    Type its name on your phone, here Dr. Mario. It searches games from all over the world, covers and all.

  5. 5

    Make it your inspiration

    Look at it, then put it on your board. It's there for the feel only: your game gets its own name and its own art.

  6. 6

    How do you play?

    It suggests a way, and you decide. Here: both at once, one at each end, against each other.

  7. 7

    How it's seen

    From above, from the side, on a board. It knows a falling-capsule game is a board of squares.

  8. 8

    It tells you what it sees

    The hero, the world, what you do. Then a couple of questions: tap an answer on the table or on your phone.

  9. 9

    See your game before it's made

    It paints a few ideas of the finished game. Flip through them, ask for one more, and pick the one you like.

  10. 10

    Know the price first

    How big it is, how long it takes and what it costs in credits. Nothing starts until you say Go.

  11. 11

    It builds it and tests it

    It follows its plan, ticks off each part, and checks that the game runs on the table.

  12. 12

    Next to the look you picked

    Every new version lands beside your picture, so you can see it's the game you asked for.

  13. 13

    Grab a stick

    Your game, on your table. This one is FLATCURE.

The three ways to start: Take a picture, Find a game, Tell it Find a game, picked The search field and the keyboard Dr. Mario typed, looking on the internet The results for Dr. Mario, with their covers Dr. Mario picked: Use as inspiration Dr. Mario on your board of ideas How do you play? One suggested At the same time, against each other Board or grid, suggested What it sees, and the first question The second question Painting the pictures Look 1 of 4: pixel art Look 2 of 4: flat vector Look 3 of 4: cartoon Look 4 of 4: hand-drawn, and one more This one: flat vector picked The blocks, the size, the time and the price in credits The plan, the first part being made The plan ticked off, checking it runs The first version beside the goal The phone: Open the camera
The walnut FLATBOY table from above
Flatlabs on the table: New game

Staged for this page: the real Flatlabs screens, played through with the answers set up in advance. The game at the end is FLATCURE, filmed on the table at real speed. A real build takes longer.

Then it's yours.

  1. Make it better

    Add a mode where the pills come twice as fast.

    Done. That's version 2.

    v1v2

    Every change is a new version. Go back to any of them and carry on from there.

  2. Share it
    The Market in Flatboy OS: a game's banner, then New on the market and Most played

    Put it in the Market and it's on every Flatboy: your friends get it, and anyone else who likes the look of it. (The Market in Flatboy OS, with test listings.)

  3. Let others build on it
    Flatboy OS, System › Market: who can change your game, Play only, Change or Share own
    Kim

    I made version 3: you flick the pills at each other.

    Let them change it, and it opens in their own Flatlabs, carrying on from your version with your name on it.

  4. Sell it
    Flatboy OS, System › Market: the price of your game, free, €2, €5, €9 or €15

    Set a price, and get paid when people buy it.

    Payment coming later

    The price is already there on the table; until payment opens, everything in the Market is free.

Three sizes

QuickArcadeStudio

Bring your own AI

Got Claude, or another AI, on your laptop? Connect it over MCP and build with the very same pipeline. How it works

You asked

Monopoly for six, with towns we know.

The walnut FLATBOY table from above
A phone showing the dice for the game on the table: shake it to roll

MUNIPOL, made by asking

Board game night

Any board game. Phones in hand.

Ask Flatlabs for the board game you want, chess, ludo or Monopoly for the whole family, or snap a photo of the box on your shelf, and it's on the table in minutes. Everyone's phone becomes their own controller, their hand of cards and their dice: shake it to roll. Up to six round the table, and one phone can be shared by two.

Setting up takes a minute: scan the code, join the Wi-Fi. No app, no account.

The net

Clip it on. Keep your secrets.

The net is an accessory that clips onto the table. Black felt hangs over the screen, so each player sees only their own half: strategy in the fog, hidden fleets, secret aim, cards held close. And the face across the table gives everything away.

The No Peeking net clipped across the middle of the FLATBOY table, the fog of war under it

The classics that lived on secrets

  • Spy vs. SpyC64, 1984The split screen that started it: two spies, two halves, booby traps you hoped they hadn't seen you set.
  • Battleshipspen and paperThe grid hidden behind your hand. "B7." A long pause. "…Hit."
  • Strategoboard game, 1961Every piece turned away from the other side, until the flag falls to a scout nobody saw coming.
  • Dune IIAmiga and PC, 1992The first real fog of war: the desert stayed black until your harvesters had driven into it.
  • Warcraft IIPC, 1995Two players, one map, and nobody knew where the other was building until the first raid came over the hill.
  • Red AlertPC, 1996Tanks massing behind a shroud, a spy in their base, and a nuke on a timer you could not see.
  • StarCraftPC, 1998The rush you scouted too late. Proof that the most exciting thing in a game is what you can't see.
  • PokerforeverTwo cards only you can see, and the face across the table giving everything away.

Miss one of them? Just name it to Flatlabs, and it builds a game in the same spirit, for the net.

A game for
every night.

Made for two people at one table: the kind you lean in for, the kind you swear at, and the board games the whole family fights over. And when you've played them all, make the next one.

FLATDERBY box coverComing soon

FLATDERBY

1–2
Nose into his door and he takes the hit. The last car running wins, and the crowd on the bank knows who reversed.
FLATRALLY box cover

FLATRALLY

1–2
Group B, flat out, side by side. Whoever goes off at the hairpin fetches the crisps.
FLATPIRATES box cover

FLATPIRATES

1–2
A whole pirate's life, from sloop to fleet. Then a duel across the table to settle an old score.
FLATCOAST box cover

FLATCOAST

1–2
BMX, skate and surf, 1986. A neon summer, head to head.
FLATNINJA box cover

FLATNINJA

1–2
Guard, parry, strike. A duel across the table where the quiet one always wins.
FLATLEAGUE box cover

FLATLEAGUE

1–2
Curl it in off the post, then lean over the table and make sure they heard it.
FLATCROWN box cover

FLATCROWN

1–2
Armies, jousts and a stormed castle. A long Sunday of scheming against the one across from you.
FLATBLASTER box cover

FLATBLASTER

1–2
The kind of game you stayed up too late for. Now hand the stick to the kids and say: watch this.
FLATLINGS box cover

FLATLINGS

1–2
A flock that never stops walking. One of you digs, one of you builds, and somebody always picks wrong.
FLATRAID box cover

FLATRAID

1
Fly the Apache off the carrier and get home before the jets find you, with someone leaning in to tell you how.
FLATSQUAD box cover

FLATSQUAD

1–2
A small squad and a long war. You'll remember their names.
FLATLORE box cover

FLATLORE

1
Down into the stronghold under the mountain, torch by torch, with three heroes and the dead walking.
FLATFORCE box cover

FLATFORCE

1
Sixteen stages over the real world, from Lysefjorden to the Mekong. Hand over the stick at the boss and pretend you weren't scared.
FLATBRUTAL box cover

FLATBRUTAL

1–2
A steel ball, a cage, nine a side. The trash talk writes itself.
FLATMISSION box cover

FLATMISSION

1–2
Somersault past robots and race for nine letters. Two of you, one very bad idea.
FLATSUMMER box cover

FLATSUMMER

1–2
Eight events, one summer day, and the old argument about who was bashing the buttons hardest.
FLATFOOS box cover

FLATFOOS

1–2
Table football from straight above. Spin the rods, hear the bang, claim it was skill.
FLATCLASH box cover

FLATCLASH

1–2
Every line you clear shoves the wall into their half. Watch their face when they run out of room.
FLATCURE box cover

FLATCURE

1–2
Clear two at once and your mess flies into their flask. Their germs laugh at them, not you.
FLATFIST box cover

FLATFIST

1
Karate on the clifftop at dawn. Sweep him, put him down, and tell the room it was all planned.
MUNIPOL box cover

MUNIPOL

2–6
Buy the street, charge the rent, and wait for your brother to land on it. The phone holds the dice; the grudges are yours.
SJAKK box cover

SJAKK

1–2
Chess across the table, the way your grandad played it. No takebacks.
DAM box cover

DAM

1–2
You must take. Even when everyone can see the trap coming.
LUDO box cover

LUDO

2–4
Roll a six, knock your sister back home, and pretend you're sorry.
JATSI box cover

JATSI

1–6
Five dice, three throws, and the whole table holding its breath on the last one.
KINASJAKK box cover

KINASJAKK

2–6
Hop over everyone in your way, and make sure they watch you do it.
REVERSI box cover

REVERSI

1–2
One move and the whole board turns your way. Then theirs. Then yours again.
FIRE PÅ RAD box cover

FIRE PÅ RAD

1–2
Four in a row beats everything. Including your dad.
STIGESPILL box cover

STIGESPILL

1–6
Nothing to decide, everything to shout about. The smallest player usually wins.

Arcade classics

Bring your own classics.

Still got the arcade games you grew up on? Add the ones you own, and they get their own shelf in the lobby next to ours. Then show the kids where it all started, and make a new one together: send Flatlabs a screenshot, and it makes a game in the same spirit.

Arcade games are not included. Add only games you own or hold a licence for.

More arrive in the Market, made by people like you and shared between Flatboys.

All gamesPre-order

Product
features

Close-up: a Sanwa stick and six black buttons on walnut
Sanwa stick, six buttons
Close-up: the turned walnut spinner
The walnut spinner
Close-up: the walnut edge on its black base, 5.7 cm thin
5.7 cm thin
Close-up: a flipper button in the side of the table
Flipper buttons

A 27-inch screen between you

As big as a telly, lying down the middle. Your half, their half, and no looking at mine.

Real arcade controls

Sanwa sticks with quick-release tops and six buttons a side. The click your thumbs still remember from 1989.

American walnut finish

90 × 42 cm and 5.7 cm thin. Made to stay out on the coffee table.

A walnut spinner

Turned from walnut, for the games that want a dial: steer, aim, spin.

Flipper buttons

One on each side of the table, right under your fingers, for the games that want a quick flick.

Sound for the whole room

Stereo speakers in the table, loud enough for the goal, the crash and the groan from the sofa.

Size
90 × 42 × 5.7 cm
Screen
27 inch, 1080 × 1920
Controls
2 Sanwa sticks, 12 buttons
Also
Spinner, flipper buttons
Sound
Stereo speakers
Players
2, up to 6 with phones
Finish
American walnut
Games
A library, and any you make
Computer
Raspberry Pi 5, 4 cores at 2.4 GHz
Memory
8 GB
Wireless
Wi-Fi 5, Bluetooth 5.0
Set-up
With your phone, no app

How it works.

A phone held over FLATBOY's screen, scanning the setup code
1

Set it up with your phone.

Switch it on and the screen shows a code. Scan it with your phone, pick your Wi-Fi, and you're in. No app to download, no account to make, no cables to the telly. A minute, and the first game is waiting.

FLATBOY with a football match on its screen
2

Play, face to face.

Sit at the two ends with the screen between you. Every game turns to each of you, so nobody plays upside down. Football, rally, pirates, karate, chess: a whole library to start with. On board game night, everyone's phone becomes a controller, up to six round the table.

Flatlabs on FLATBOY's screen: the conversation, and the plan being ticked off
3

Make your own.

Say the game you wish existed, from your phone, or send a screenshot of one you love. Flatlabs asks a couple of questions, makes a plan, then builds the game and tests it on the table. Then it's yours: change it, share it, and let your friends build on it. See how it works

The FLATBOY table from above, standing tall
FLATBOYFounders Edition

The first fifty orders.

The Founders Edition is simply the first 50 orders, at the same price as every Flatboy. The same walnut table, the same games. You just get to be the first house on the street where everyone ends up on a Friday.

Ships
to be announced
Left
counted live when pre-orders open
Pre-order one of the 50
Made in NorwayNo payment until pre-orders open
Flatboy and Flatboy Slim side by side

Flatboy Slim

The lighter sibling.

A 20-inch screen, the same Flatboy OS, the same games, the same phones joining in, and Flatlabs to make your own. For the kids' room, the cabin, or a smaller table.

Keep me updatedWe'll tell you the day pre-orders open.

Questions.

All questions
When does it ship?

We'll give the ship window before pre-orders open, and you'll see it before you pay anything.

What is the Founders Edition?

Simply the first 50 orders, at the same price as every Flatboy. The same walnut table, the same games. You're first.

Can I make my own games?

Yes. Tell Flatlabs the game you wish existed, from your phone, or send it a screenshot of a game you love, and it builds one that looks and plays like it, with its own names and art. It tells you what it costs in credits before it starts.

Do the games cost extra?

A whole library of games comes with the table. More arrive in the Market, made by people and shared between Flatboys.

Can I play my old arcade games?

You can add arcade games you own or hold a licence for. Arcade games are not included, and we don't supply any.

An early FLATBOY prototype on the workbench, with four buttons a side The walnut edge and the black base of the first FLATBOY A stick and buttons on the first FLATBOY
An early prototype in our workshop: only four buttons, and no spinner yet.

Who we are

A father and daughter in Norway.

It started in 1985, at a kiosk in Kristiansand: a cocktail arcade table, two kids, and the wish to play each other face to face. Forty years later, a father and a daughter with a degree in game design built that table, the games for it, and a way for you to make your own. Read our story

Bjørn Ivar KnudsenBjørn Ivar KnudsenFounder
Jeanne I. KnudsenJeanne I. KnudsenGame design

Your table. Your games. Your rules.

Flatboy isn't corporate. Flatboy is yours.

Pre-order